Factsheet

Developer:
Rox Flame Games
Based in Wellington, New Zealand

Release date:
Kickstarter launch Nov 3 2016

Platforms:
PC / Mac
Steam

Website:
dynacorpgame.com

Regular Price:

USD$15

Description

Dynacorp is a 2D Pixel adventure platformer, that explores the consequences of your actions in an exotic alien ecosystem. You play as Dynabot, a hyperactive delivery robot with a deathray. While out on a routine delivery flight, things take an unexpected turn and you crash land on a lush, undocumented alien planet. You must balance empathy and mayhem to gain—or betray—the trust of the adorable alien inhabitants, who can help or hinder your journey back home.

History

Rox Flame has been designing computer games and making a living off of his visual artworks for over a decade. He co-owns a web development company www.xequals.co.nz and has been working on Dynacorp as his first commercial indie game.

Features

  • Choose your play style: Blast away those aliens and puzzles, or make friends to help you navigate the world.
  • Deathray: Your primary tool for carving stairways, removing obstacles, destroying aliens and terrain, and once fully charged it can be used to boost jumps and allow flight.
  • Mining Drill: Allows drilling through tough materials to carve shortcuts through the world.
  • Hypnocharm: Dynabot doesn’t have to kill everything in sight and can sway the aliens to your side via the Dynacorp patented technology “Hypnocharm”.
  • Alien allies: Alien allies can lend their various special talents to help you through the world.
  • Procedurally generated map: Each play through is different allowing replayability and a fresh experience.
  • Ecological message: Given the capacity to become the most chipper one-bot killing machine around, on an untouched planet full of charm and beauty, you the player get to choose how you will impact this balanced ecosystem.

Videos

Dynacorp KickStarter Launch Trailer Vimeo


Images

Leafid.png
saf-panel.png
fireness.png
quotes.png
mosaic.png
dynadoom.png
jacob-panel.png
dynacorp-titles-game.png
alien-family4.png
Dynorbs-profile.png
dynalove.png
dynalazer2.png
planet-tiles.png
Dynabot-profile.png
tara-panel.png
rox-panel.png
anna-panel.png
luke-panel.png
Dynacorp-alpha-gameplay-love.png

logo

Awards & Recognition

  • "First place winner of Kiwi Game Starter Award" New Zealand, September 2015


Selected Articles

  • "With its distinctive style and bright colours, Dynacorp’s enticing world promises a fun ride. "
    - Victoria Smith, IGDA NZ
  • "Dynacorp edged out the other three finalists due to innovative “morally reactive gameplay” in which the actions of a player can positively or negatively influence the game environment"
    - Keith Barclay, SCREENZ
  • "Rox Flame, director of web development company Xequals, won the KiwiGameStarter prize for his puzzle platform game Dynabrick."
    - Collette Devlin, Stuff NZ
  • "This planet is a volatile and naïve ecosystem that has no Apex predators. But everything [the robot has] is geared to destroy stuff."
    - Iain Butler, Callaghan Innovation


About Rox Flame Games

Boilerplate

More information
More information on Rox Flame Games, our logo & relevant media are available here.


Dynacorp Credits

Rox Flame
The Dynaboss and Project Lead

Anna Johnstone
Concept Artist, Freelancer

Luke Rowell - Disasteradio
Music, Freelancer

Jacob Grossman
Animation, Freelancer

Tara Brannigan
Community Consultant


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks